

Sunflower seeds can now be gained from events.Reduced the amount of Fiber production from Trapper, Recycler and Plastic Extractor.Several “un-teched” building values adjusted down to balance them with the new Techs.Sawmill now needs to be unlocked in the tech tree and uses Energy.Birth rate algorithm in the colony has been changed, this should reduce the number of babies born in the colony.Depleting large resource deposits can be seen visually in the 3D model.Colonists and Specialists now have variations to their idle animations.Gate now opens when accepting a survivor group.Gate now has banners with the colony symbol instead of a flag.Crops are now correctly aligned in the medium-sized field.Vehicle and their damage models improved, sounds were added to vehicles.Can’t venture into the wasteland without the proper equipment! Specialist 3D models now display additional items on the world map.All colonist 3D models have been updated.Concrete extractor no longer rotates incorrectly during animation.
Slime rancher mods 1.4.0 full#
Height variation added to full grown trees.Normal maps for most of the objects improved.Post processing and lighting greatly improved.General visual overhaul was done to the game:.Seven new events added with new illustrations.Large plank deposit added, with multiple graphical variations.Amount of survivors in a survivor group will no longer scale too much with the population.Medicine and Iodine amounts are now correctly shown in the top bar.Trapper efficiency now correctly changes after trees are cut from the work area.Garage UI now properly updates while the info panel is open.Fuel resource is used to repair the damage.Vehicles take damage while traveling on the World Map.More assigned Specialists means faster repairs.World map movement lines now show how many days each movement action will take to complete.Selecting a society in the world map opens a society menu where the leader greets the player in different ways based on the reputation level.Societies now have Leaders and they can be interacted with! This will be improved in the future with new mechanics to interact with societies, improved trading etc.Xbox: Mouse cursor is no longer visible in the Main Menu when launching the game.Status of persons clothes and tools are now shown as color bars in the person’s info panel.Zoom In and Zoom Out keybindings reversed for correct behavior.Time of day and speed controls now have tooltips.Water quality setting is now correctly selected with the running GPU type.Hovering over multiple overlapping objects in the colony now works in a more intuitive way.Improvements to command handling in the World Map.Survivor group icon at the gate will no longer disappear during save & load.Updates to Twitch integration settings.Hovering over resources in Storage buildings will now show a tooltip with the name of the resource.Specialists and Vehicles can now be automatically sent back to the colony.

Unlocking tech now also requires time in addition to science points.Techs now unlock buildings and as a new feature, other improvements as well.Inside each main line there are alternative routes and optional sub-branches.Completely new Tech tree with new techs and tech types!.

Slime rancher mods 1.4.0 update#
Here are all the changes and additions that Surviving the Aftermath sees in its Great Minds Update 1.4.0, as per its full patch notes:
